Blood Brothers 2
DeNA – (iOS/Android)
Constructed several animated background scenes utilizing animated Sprites and Particle effects within the Unity engine. Layout of the elements was actually built in a 3D Space to aid in “faking” the depth perception of the scene in a 2D viewing angle:
|Ethereal Background||Spire Background||Valley Background||Snow Background|
A video cinematic from an environment built in Unreal showing off animated textures and particle effects
A variety of 3D Models created in Autodesk Maya and 3ds Max. Mostly rendered using Mental Ray or the Marmoset Toolbag.
Supplemental materials to the 3D Artwork (wireframes, shaders, etc.)
A Visual Effect Flamethrower animation created using Maya Fluid Dynamics: