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3D Art and VFX

Blood Brothers 2
DeNA – (iOS/Android)

Constructed several animated background scenes utilizing animated Sprites and Particle effects within the Unity engine. Layout of the elements was actually built in a 3D Space to aid in “faking” the depth perception of the scene in a 2D viewing angle:

Ethereal Background  Spire Background Valley Background  Snow Background 

A video cinematic from an environment built in Unreal showing off animated textures and particle effects

A variety of 3D Models created in Autodesk Maya and 3ds Max. Mostly rendered using Mental Ray or the Marmoset Toolbag.

Supplemental materials to the 3D Artwork (wireframes, shaders, etc.)

A Visual Effect Flamethrower animation created using Maya Fluid Dynamics:

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